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  • GPU Sharing - Multiple systems/masters are simultaneously instructing a single GPU to render bitmap images into memory buffers.
  • Display Sharing - Each system/master renders its complete screen content (presumably likely using separate GPUs), which is then combined into a single display output, either through transferring the full-screen bitmap to the system owning the display (Type 2), or through hardware virtualization or hardware layers support in or near the Display Controller (Type 1).